Ozaria SheCreates Competition


Rules and Regulations


General

  • Contestants will be allowed to code in Python or JavaScript. Please note that Python is strongly preferred. The other languages are still in beta version and may not be stable.
  • Participants will compete and submit their final project on an individual basis.


Project Submission

  • Submission deadline for both primary and secondary divisions is 1 April 2022 at 23:59 HKT
  • Participants must complete all goals for submitting the Capstone project and complete the respective Ozaria chapter

Primary division

  • Capstone project is completed at the end of Chapter 1, “Capstone Project: Gauntlet”
  • Participants must play Chapter 1 in order to reach the Capstone project.

Secondary division

  • Capstone project is completed at the end of Chapter 2 Module 5, “Capstone Project: Story Maker”
  • Participants must play Chapter 2 Module 1-4 in order to complete Module 5.

 

  • The projects submitted must be original work by the individual and should not infringe on the copyright of any third parties.
  • All decisions made by the Judging Panel shall be final, participants shall not object.


Hardware Requirements

  • Ozaria runs best on computers with at least 4GB of RAM, on a modern browser such as Chrome, Safari, Firefox, or Edge. 
  • Chromebooks with 2GB of RAM may have minor graphics issues in later units. A minimum of 200 Kbps bandwidth per student is required, although 1+ Mbps is recommended.

 

Project Submission Rubrics

Chapter 1:

 

Novice

Developing

Proficient

Accomplished

Exemplary

Design & Creativity

Student used only default settings for optional features rather than customizing their game design.

Student used 1-2 customizations or optional features in their game.

Student customized 3-5 optional features in their game, such as themes and map size.

Student customized 6-8 optional features in their game, such as themes and map size.

Student added more than 8 optional game elements, making their game vary widely from the default.

Coding Concepts

Student did not complete any of the in-game goals for their final project code.

Student completed half of the in-game goals for their final project code.

Student completed all the in-game goals for their final project code, including implementing sequences & loops.

Student completed all in-game goals and incorporated some additional sequences in their final project code.

Student completed all in-game goals and incorporated many additional sequences and loops in their final project code.

Rules and Instructions

No written rules or instructions were provided.

Student wrote a short note on how to play the game, but did not include rules or instructions.

Student wrote limited rules or instructions for the player to play the game.

Student wrote some rules and instructions for the player to play the game.

Student wrote informative and descriptive rules and instructions for the player to successfully play and complete the game. 

Items and Obstacles

Student did not include any additional items or obstacles in their game for customization.

Student included 1-4 items and obstacles in their game. 

Student included minimal 5-8 items and obstacles that made the game interesting.

Student included 9-12 items and obstacles in their game.

Student included more than 12 items and obstacles in the game that made it interesting and varied.

Chapter 2:

 

Novice

Developing

Proficient

Accomplished

Exemplary

Design & Creativity

Student used only default settings for optional features rather than customizing their game design.

Student used 1-2 customizations or optional features in their game.

Student customized 3-5 optional features in their game, such as adding more characters and dialogue.

Student customized 6-8 optional features in their game.

Student added more than 8 optional game elements, making their game vary widely from the default.

Coding Concepts

Student did not complete all the in-game goals for their final project code.

Student completed half of the in-game goals for their final project code.

Student completed all the in-game goals for their final project code, including implementing variables and conditionals.

Student completed all in-game goals and incorporated some additional sequences in their final project code.

Student completed all in-game goals and incorporated additional variables and conditionals to add to complexity of their final project code.

Story Flow

No evidence of a story and no user input implemented into the story. 

Story was limited and had no user input implemented into the story. 

Story was brief and had some unexplained logic for user input and overall storyline.

Story was developed and included thought out choices for user input.

Story was well-developed, coherent and easy to follow, all choices given to the user were logical to the story and well planned.

Characters

Student did not integrate any characters into their story.

Student integrated 1-2 characters, and did not have any scene changes in their story.

Student integrated 3-4 characters and had limited scene changes in their story.

Student developed 3-4 characters and had scene changes to make the story interesting.

Student integrated more than 4 characters and varied scenes into their story, making it outstanding.

Awards & Prizes

Primary Division

Champion

Trophy + Printed Certificate + CodeCombat Full License (duration of 3 months)

1st runner-up

Trophy + Printed Certificate + CodeCombat Full License (duration of 3 months)

2nd runner-up

Trophy + Printed Certificate + CodeCombat Full License (duration of 3 months)

Secondary Division

Champion

Trophy + Printed Certificate + CodeCombat Full License (duration of 3 months)

1st runner-up

Trophy + Printed Certificate + CodeCombat Full License (duration of 3 months)

2nd runner-up

Trophy + Printed Certificate + CodeCombat Full License (duration of 3 months)

GIRLSTEM Outstanding Student Award 

(3 seats)

Medal + Printed Certificate 

All students

Printed Certificate of Participation

*All participants will be invited to the awards presentation ceremony to be held in Cyberport in May 2022.

Disqualification / Penalty

❖ For virtual competition:

  • A contestant may be disqualified from the competition or suffer a penalty if the contestant:
    • is found suspicious of copying other contestants’ work
    • Serious offenders may be banned from all future ICE Challenge-related activities


Contingency Plan for Student Workshop

❖ Public health restrictions

  • Under any circumstances that the EDB announces the suspension of in-person classes / ECAs for students (primary and/or secondary), such that the workshop is unable to be held as scheduled:
    • on/before 11 Feb, the workshop will be held online on the scheduled date (i.e. 26 Feb 2022)
    • after 11 Feb, the competition will be rescheduled and held online
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